Gold Pride Deck Breakdown

Cards Usage Statistic

Main Deck

Gold Pride - Captain Carrie
Gold Pride - Captain Carrie
Gold Pride - Captain Carrie
WATER 3
Gold Pride - Captain Carrie
  • ATK:

  • 900

  • DEF:

  • 1700


If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.

Gold Pride - Roller Baller
Gold Pride - Roller Baller
Gold Pride - Roller Baller
EARTH 5
Gold Pride - Roller Baller
  • ATK:

  • 1800

  • DEF:

  • 1600


If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.

Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.

Noh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.

Noh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.

Noh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
Noh-P.U.N.K. Rising Scale
WATER 8
Noh-P.U.N.K. Rising Scale
  • ATK:

  • 2400

  • DEF:

  • 2400


You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.

Gagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Gold Pride - Leon
Gold Pride - Leon
Gold Pride - Leon
WIND 3
Gold Pride - Leon
  • ATK:

  • 1500

  • DEF:

  • 1200


If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.

Joruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
Joruri-P.U.N.K. Madame Spider
EARTH 3
Joruri-P.U.N.K. Madame Spider
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.

Noh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.

Ukiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.

Gold Pride - Better Luck Next Time!
Gold Pride - Better Luck Next Time!
Gold Pride - Better Luck Next Time!
Spell Continuous
Gold Pride - Better Luck Next Time!

    When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.

    P.U.N.K. JAM Extreme Session
    P.U.N.K. JAM Extreme Session
    P.U.N.K. JAM Extreme Session
    Spell Field
    P.U.N.K. JAM Extreme Session

      Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.

      Gold Pride - Start Your Engines!
      Gold Pride - Start Your Engines!
      Gold Pride - Start Your Engines!
      Trap Normal
      Gold Pride - Start Your Engines!

        If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.

        Joruri-P.U.N.K. Dangerous Gabu
        Joruri-P.U.N.K. Dangerous Gabu
        Joruri-P.U.N.K. Dangerous Gabu
        Trap Normal
        Joruri-P.U.N.K. Dangerous Gabu

          You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.

          Extra Deck

          Gold Pride - Pin Baller
          Gold Pride - Pin Baller
          Gold Pride - Pin Baller
          DARK 9
          Gold Pride - Pin Baller
          • ATK:

          • 3000

          • DEF:

          • 0


          "Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.

          Ukiyoe-P.U.N.K. Rising Carp
          Ukiyoe-P.U.N.K. Rising Carp
          Ukiyoe-P.U.N.K. Rising Carp
          WATER 8
          Ukiyoe-P.U.N.K. Rising Carp
          • ATK:

          • 1000

          • DEF:

          • 2600


          2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.

          Gold Pride - Eradicator
          Gold Pride - Eradicator
          Gold Pride - Eradicator
          DARK 8
          Gold Pride - Eradicator
          • ATK:

          • 2700

          • DEF:

          • 1700


          1 Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field, or if your LP are lower than your opponent's, you can target 2; destroy them. You can only use this effect of "Gold Pride - Eradicator" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Eliminator" from your Deck or GY.

          Gold Pride - Star Leon
          Gold Pride - Star Leon
          Gold Pride - Star Leon
          LIGHT 6
          Gold Pride - Star Leon
          • ATK:

          • 2000

          • DEF:

          • 2000


          1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.

          Juraishin, the Cursed Thunder God
          Juraishin, the Cursed Thunder God
          Juraishin, the Cursed Thunder God
          EARTH 11
          Juraishin, the Cursed Thunder God
          • ATK:

          • 3100

          • DEF:

          • 3100


          1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.

          P.U.N.K. JAM Dragon Drive
          P.U.N.K. JAM Dragon Drive
          P.U.N.K. JAM Dragon Drive
          EARTH 8
          P.U.N.K. JAM Dragon Drive
          • ATK:

          • 2700

          • DEF:

          • 2400


          1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.

          Psychic End Punisher
          Psychic End Punisher
          Psychic End Punisher
          LIGHT 11
          Psychic End Punisher
          • ATK:

          • 3500

          • DEF:

          • 3500


          1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

          Ukiyoe-P.U.N.K. Amazing Dragon
          Ukiyoe-P.U.N.K. Amazing Dragon
          Ukiyoe-P.U.N.K. Amazing Dragon
          WIND 11
          Ukiyoe-P.U.N.K. Amazing Dragon
          • ATK:

          • 3000

          • DEF:

          • 2800


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.

          Silvera, Wolf Tamer of the White Forest
          Silvera, Wolf Tamer of the White Forest
          Silvera, Wolf Tamer of the White Forest
          LIGHT 6
          Silvera, Wolf Tamer of the White Forest
          • ATK:

          • 1900

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

          Gold Pride - Chariot Carrie
          Gold Pride - Chariot Carrie
          Gold Pride - Chariot Carrie
          WATER
          Gold Pride - Chariot Carrie
          • ATK:

          • 1900

          • DEF:

          • 2700


          2 Level 3 monsters You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.

          P.U.N.K. JAM FEVER!
          P.U.N.K. JAM FEVER!
          P.U.N.K. JAM FEVER!
          LIGHT
          P.U.N.K. JAM FEVER!
          • ATK:

          • 2800

          • DEF:

          • 600


          2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.

          Main: 55 Extra: 15

          2 cardGold Pride - Captain Carrie 2 cardGold Pride - Captain Carrie
          Gold Pride - Captain Carrie
          WATER 3
          Gold Pride - Captain Carrie
          • ATK:

          • 900

          • DEF:

          • 1700


          If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.


          1 cardGold Pride - Roller Baller 1 cardGold Pride - Roller Baller
          Gold Pride - Roller Baller
          EARTH 5
          Gold Pride - Roller Baller
          • ATK:

          • 1800

          • DEF:

          • 1600


          If your LP are lower than your opponent's: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Gold Pride" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Gold Pride - Roller Baller" once per turn.


          2 cardKumongous, the Sticky String Kaiju 2 cardKumongous, the Sticky String Kaiju
          Kumongous, the Sticky String Kaiju
          EARTH 7
          Kumongous, the Sticky String Kaiju
          • ATK:

          • 2400

          • DEF:

          • 2500


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


          1 cardMateriactor Zeptwing 1 cardMateriactor Zeptwing
          Materiactor Zeptwing
          FIRE 3
          Materiactor Zeptwing
          • ATK:

          • 0

          • DEF:

          • 0


          If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.


          2 cardNoh-P.U.N.K. Deer Note 2 cardNoh-P.U.N.K. Deer Note
          Noh-P.U.N.K. Deer Note
          EARTH 5
          Noh-P.U.N.K. Deer Note
          • ATK:

          • 2100

          • DEF:

          • 1800


          You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


          3 cardNoh-P.U.N.K. Foxy Tune 3 cardNoh-P.U.N.K. Foxy Tune
          Noh-P.U.N.K. Foxy Tune
          LIGHT 8
          Noh-P.U.N.K. Foxy Tune
          • ATK:

          • 2300

          • DEF:

          • 2600


          Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


          3 cardNoh-P.U.N.K. Ogre Dance 3 cardNoh-P.U.N.K. Ogre Dance
          Noh-P.U.N.K. Ogre Dance
          DARK 8
          Noh-P.U.N.K. Ogre Dance
          • ATK:

          • 2500

          • DEF:

          • 2000


          Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


          3 cardNoh-P.U.N.K. Rising Scale 3 cardNoh-P.U.N.K. Rising Scale
          Noh-P.U.N.K. Rising Scale
          WATER 8
          Noh-P.U.N.K. Rising Scale
          • ATK:

          • 2400

          • DEF:

          • 2400


          You can banish 1 other "P.U.N.K." card from your hand or GY; Special Summon this card from your hand. If this card is Special Summoned: You can pay 600 LP; add to your hand, or Special Summon, 1 "P.U.N.K." monster from your Deck or GY, except a Level 8 monster. When a monster your opponent controls with 2500 or more ATK activates its effect (Quick Effect): You can change it to face-down Defense Position. You can only use each effect of "Noh-P.U.N.K. Rising Scale" once per turn.


          3 cardPrototype Psychic Blaster 3 cardPrototype Psychic Blaster
          Prototype Psychic Blaster
          EARTH 6
          Prototype Psychic Blaster
          • ATK:

          • 2000

          • DEF:

          • 1500


          You can discard this card; Special Summon 1 Level 4 or lower Psychic monster from your hand or banishment. If this card is in your GY: You can pay 1000 LP, and banish 1 other Psychic monster from your GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Prototype Psychic Blaster" once per turn.


          1 cardGagaku-P.U.N.K. Wa Gon 1 cardGagaku-P.U.N.K. Wa Gon
          Gagaku-P.U.N.K. Wa Gon
          EARTH 3
          Gagaku-P.U.N.K. Wa Gon
          • ATK:

          • 900

          • DEF:

          • 600


          You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


          1 cardGhost Ogre & Snow Rabbit 1 cardGhost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          3 cardGold Pride - Leon 3 cardGold Pride - Leon
          Gold Pride - Leon
          WIND 3
          Gold Pride - Leon
          • ATK:

          • 1500

          • DEF:

          • 1200


          If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.


          1 cardJoruri-P.U.N.K. Madame Spider 1 cardJoruri-P.U.N.K. Madame Spider
          Joruri-P.U.N.K. Madame Spider
          EARTH 3
          Joruri-P.U.N.K. Madame Spider
          • ATK:

          • 900

          • DEF:

          • 600


          You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


          3 cardNoh-P.U.N.K. Ze Amin 3 cardNoh-P.U.N.K. Ze Amin
          Noh-P.U.N.K. Ze Amin
          EARTH 3
          Noh-P.U.N.K. Ze Amin
          • ATK:

          • 600

          • DEF:

          • 600


          You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


          1 cardPsychic Wheeleder 1 cardPsychic Wheeleder
          Psychic Wheeleder
          EARTH 3
          Psychic Wheeleder
          • ATK:

          • 600

          • DEF:

          • 0


          If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


          1 cardUkiyoe-P.U.N.K. Sharakusai 1 cardUkiyoe-P.U.N.K. Sharakusai
          Ukiyoe-P.U.N.K. Sharakusai
          EARTH 3
          Ukiyoe-P.U.N.K. Sharakusai
          • ATK:

          • 1200

          • DEF:

          • 600


          You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


          1 cardBook of Eclipse 1 cardBook of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            2 cardCosmic Cyclone 2 cardCosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              2 cardDark Ruler No More 2 cardDark Ruler No More
              Dark Ruler No More
              Spell Normal
              Dark Ruler No More

                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                Tag(s):

                2 cardGold Pride - Better Luck Next Time! 2 cardGold Pride - Better Luck Next Time!
                Gold Pride - Better Luck Next Time!
                Spell Continuous
                Gold Pride - Better Luck Next Time!

                  When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.


                  2 cardHey, Trunade!
                  2 cardHey, Trunade!
                  Hey, Trunade!
                  Spell Normal
                  Hey, Trunade!

                    Return all Set Spells and Traps on the field to the hand.


                    1 cardP.U.N.K. JAM Extreme Session 1 cardP.U.N.K. JAM Extreme Session
                    P.U.N.K. JAM Extreme Session
                    Spell Field
                    P.U.N.K. JAM Extreme Session

                      Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.


                      3 cardPsi-Impulse 3 cardPsi-Impulse
                      Psi-Impulse
                      Spell Normal
                      Psi-Impulse

                        Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.


                        1 cardTeleport Fusion 1 cardTeleport Fusion
                        Teleport Fusion
                        Spell Quick
                        Teleport Fusion

                          During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field or GY as material. If a face-up Psychic monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this card from your GY, then target 1 of your banished Psychic monsters; Special Summon it. You can only use each effect of "Teleport Fusion" once per turn.


                          1 cardEradicator Epidemic Virus 1 cardEradicator Epidemic Virus
                          Eradicator Epidemic Virus
                          Trap Normal
                          Eradicator Epidemic Virus

                            Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                            3 cardEvenly Matched 3 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              1 cardGold Pride - Start Your Engines! 1 cardGold Pride - Start Your Engines!
                              Gold Pride - Start Your Engines!
                              Trap Normal
                              Gold Pride - Start Your Engines!

                                If your opponent Normal or Special Summons a monster(s): Target 1 of those monsters; reveal 3 "Gold Pride" monsters from your Deck, your opponent randomly picks 1 for you to Special Summon, shuffle the rest into your Deck, then destroy the targeted monster.


                                2 cardGravity Collapse 2 cardGravity Collapse
                                Gravity Collapse
                                Trap Counter
                                Gravity Collapse

                                  Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                                  1 cardJoruri-P.U.N.K. Dangerous Gabu 1 cardJoruri-P.U.N.K. Dangerous Gabu
                                  Joruri-P.U.N.K. Dangerous Gabu
                                  Trap Normal
                                  Joruri-P.U.N.K. Dangerous Gabu

                                    You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                                    1 cardMateriactor Critical 1 cardMateriactor Critical
                                    Materiactor Critical
                                    Trap Counter
                                    Materiactor Critical

                                      When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a "Materiactor" Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added. ● Monster: Place 1 card from your hand on the bottom of the Deck. ● Spell: "Materiactor" Xyz Monsters you control gain 1000 ATK. ● Trap: You can Set that added card. You can only activate 1 "Materiactor Critical" per turn.


                                      1 cardWhite Howling 1 cardWhite Howling
                                      White Howling
                                      Trap Normal
                                      White Howling

                                        If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.


                                        1 cardAbsolute Axon Kicker 1 cardAbsolute Axon Kicker
                                        Absolute Axon Kicker
                                        LIGHT 11
                                        Absolute Axon Kicker
                                        • ATK:

                                        • 3400

                                        • DEF:

                                        • 2200


                                        1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.


                                        1 cardAxon Kicker Oracle 1 cardAxon Kicker Oracle
                                        Axon Kicker Oracle
                                        EARTH 10
                                        Axon Kicker Oracle
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 1000


                                        1 Psychic monster + 1 Synchro, Xyz, or Link Monster After this card is Fusion Summoned, it gains 1000 ATK for each Synchro, Xyz, and Link Monster used as its material, until the end of the next turn. You can only use each of the following effects of "Axon Kicker Oracle" once per turn. When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s). If this Fusion Summoned card is sent to the GY: You can banish 1 "Teleport" Normal or Quick-Play Spell from your GY; Special Summon this card.


                                        1 cardGold Pride - Pin Baller 1 cardGold Pride - Pin Baller
                                        Gold Pride - Pin Baller
                                        DARK 9
                                        Gold Pride - Pin Baller
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 0


                                        "Gold Pride - Roller Baller" + 1+ "Gold Pride" monsters If this card is Fusion Summoned: You can equip face-up monsters your opponent controls to it, up to the number of Fusion Materials used. You can only use the previous effect of "Gold Pride - Pin Baller" once per turn, also, if your LP are lower than your opponent's, the effect's activation and effect cannot be negated. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Roller Baller" from your Deck or GY.


                                        1 cardUkiyoe-P.U.N.K. Rising Carp 1 cardUkiyoe-P.U.N.K. Rising Carp
                                        Ukiyoe-P.U.N.K. Rising Carp
                                        WATER 8
                                        Ukiyoe-P.U.N.K. Rising Carp
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 2600


                                        2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                                        1 cardGold Pride - Star Leon 1 cardGold Pride - Star Leon
                                        Gold Pride - Star Leon
                                        LIGHT 6
                                        Gold Pride - Star Leon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; this card gains ATK equal to that target's original ATK, then, if your LP are lower than your opponent's, you can destroy that monster. You can only use the previous effect of "Gold Pride - Star Leon" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Leon" from your Deck or GY.


                                        1 cardJuraishin, the Cursed Thunder God 1 cardJuraishin, the Cursed Thunder God
                                        Juraishin, the Cursed Thunder God
                                        EARTH 11
                                        Juraishin, the Cursed Thunder God
                                        • ATK:

                                        • 3100

                                        • DEF:

                                        • 3100


                                        1 Tuner + 1+ non-Tuner monsters Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects; ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spells and Traps your opponent controls. You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.


                                        1 cardP.U.N.K. JAM Dragon Drive 1 cardP.U.N.K. JAM Dragon Drive
                                        P.U.N.K. JAM Dragon Drive
                                        EARTH 8
                                        P.U.N.K. JAM Dragon Drive
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2400


                                        1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                        1 cardPsychic Blaster Mk-II 1 cardPsychic Blaster Mk-II
                                        Psychic Blaster Mk-II
                                        EARTH 9
                                        Psychic Blaster Mk-II
                                        • ATK:

                                        • 3200

                                        • DEF:

                                        • 2700


                                        1 Psychic Tuner + 1+ non-Tuner Psychic monsters You can target 1 banished monster; Special Summon it to your field. During the Main Phase (Quick Effect): You can banish 1 monster from your GY, then target 1 other face-up monster on the field; banish it, then gain LP equal to that banished monster's original ATK. You can only use 1 "Psychic Blaster Mk-II" effect per turn, and only once that turn.


                                        1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                        Psychic End Punisher
                                        LIGHT 11
                                        Psychic End Punisher
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3500


                                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                        1 cardSerene Psychic Sorceress 1 cardSerene Psychic Sorceress
                                        Serene Psychic Sorceress
                                        EARTH 6
                                        Serene Psychic Sorceress
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can pay 1000 LP; Set 1 "Teleport" Normal or Quick-Play Spell from your Deck, GY, or banishment. If this Synchro Summoned card is sent to the GY: You can target 1 card your opponent controls, or target 2 if you control a Psychic monster (Fusion or Synchro); return that card(s) to the hand. You can only use each effect of "Serene Psychic Sorceress" once per turn.


                                        1 cardUkiyoe-P.U.N.K. Amazing Dragon 1 cardUkiyoe-P.U.N.K. Amazing Dragon
                                        Ukiyoe-P.U.N.K. Amazing Dragon
                                        WIND 11
                                        Ukiyoe-P.U.N.K. Amazing Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2800


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                                        1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
                                        Silvera, Wolf Tamer of the White Forest
                                        LIGHT 6
                                        Silvera, Wolf Tamer of the White Forest
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                        1 cardGold Pride - Chariot Carrie 1 cardGold Pride - Chariot Carrie
                                        Gold Pride - Chariot Carrie
                                        WATER
                                        Gold Pride - Chariot Carrie
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 2700


                                        2 Level 3 monsters You can detach 1 material from this card; add 1 "Gold Pride" Spell from your Deck to your hand, then if your LP are lower than your opponent's, you can send 1 "Gold Pride" monster from your Deck to the GY. You can only use the previous effect of "Gold Pride - Chariot Carrie" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Captain Carrie" from your Deck or GY.


                                        1 cardMateriactor Exagard 1 cardMateriactor Exagard
                                        Materiactor Exagard
                                        WATER
                                        Materiactor Exagard
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2+ Level 3 monsters You can detach 1 material from this card; either Special Summon 1 "Materiactor" monster from your Deck, or add 1 "Materiactor" Spell/Trap from your Deck to your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can add up to 2 materials from this card to your hand, including a "Materiactor" card, then if a Normal Monster is in your GY, you can return 1 card on the field to the hand. You can only use each effect of "Materiactor Exagard" once per turn.


                                        1 cardP.U.N.K. JAM FEVER! 1 cardP.U.N.K. JAM FEVER!
                                        P.U.N.K. JAM FEVER!
                                        LIGHT
                                        P.U.N.K. JAM FEVER!
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 600


                                        2 Level 8 monsters Once per turn, you can also Xyz Summon "P.U.N.K. JAM FEVER!" by using a "P.U.N.K." Fusion or Synchro Monster you control. You can pay 600 LP, then detach 1 material from this card; draw 1 card. When another monster's effect is activated and you have a Level 3 Psychic monster in your GY (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster. You can only use each effect of "P.U.N.K. JAM FEVER!" once per turn.


                                        ocg
                                        Gold Pride
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